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Caelum Dominus
Amarr
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Posted - 2008.04.18 09:28:00 -
[1]
Originally by: Inertial It is hard to find solo kills by a specific ship on a specific ship class. The only killboard that allows you to do that is the Griefwatch ones.
Nevermind Lyria, she won't stop. ;) |
Caelum Dominus
Amarr
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Posted - 2008.04.18 12:24:00 -
[2]
Edited by: Caelum Dominus on 18/04/2008 12:24:54
Originally by: Lyria Skydancer
Originally by: Caelum Dominus
Hahahah - oh, give us a break. You're going to "prove" that the Sentinel can't kill anything judging from one fight? That's great.
Atleast we are trying to make a point. Atleast this sentinel guy here puts his money where his mouth is instead of hiding behind "Im deep in 0.0 so is my curse but I promise my curse is badazz".
Fail... just... fail. Is that how you figured out that the Curse is crap, too, by bringing it up against something random and since you couldn't win it means the ship sucks? These forums really have me chuckling sometimes.
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Caelum Dominus
Amarr
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Posted - 2008.04.18 12:30:00 -
[3]
Edited by: Caelum Dominus on 18/04/2008 12:31:11
Originally by: Lyria Skydancer
I know the curse is crap because I've seen it getting raped by anything from a harbinger, zealot to other hacs. It has little point in a gang and it is crap solo. It is not a good ship. It is half azzed at best.
I've seen a Vagabond lose to a Crow, a Malediction lose to a Maulus and a Raven lose to a Wolf. That doesn't mean the ships are bad, as I'm sure most people can imagine. Have you really based your entire whining crusade on seeing a Curse lose to other ships?
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Caelum Dominus
Amarr
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Posted - 2008.04.18 12:32:00 -
[4]
Originally by: Pilgrippa
Originally by: Lyria Skydancer
I know the curse is crap because I've seen it getting raped by anything from a harbinger, zealot to other hacs. It has little point in a gang and it is crap solo. It is not a good ship. It is half azzed at best.
I know - beats me, too.
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Caelum Dominus
Amarr
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Posted - 2008.04.18 12:35:00 -
[5]
Edited by: Caelum Dominus on 18/04/2008 12:40:43 Edited by: Caelum Dominus on 18/04/2008 12:40:02
Originally by: Lyria Skydancer
Ofcourse not but the core problem with the curse is that it can't inherently run the modules it is designed to run. All other recons can. They need to fix that.
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Caelum Dominus
Amarr
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Posted - 2008.04.18 12:42:00 -
[6]
Edited by: Caelum Dominus on 18/04/2008 12:44:06 Edited by: Caelum Dominus on 18/04/2008 12:42:36
Originally by: Lyria Skydancer
Originally by: Inertial
Wait? It can't run a Neut or a Nos? It can't run a Tracking Distruptor? Please explain...
Mount 1-2 TDs, mwd and neuts in highs on a curse
Mount 2xwebs and a tp and mwd on a huginn
Mount the usual stuff on a rook full rack of ecm etc
After that you can compare who runs out of cap first. Rook and huginn can pretty much perma run their mods.
You don't really think a Curse that's able to eat through an entire cruiser-sized capacitor in one cycle without having to make massive sacrifies in terms of speed and tank would be balanced, do you? That's far more disabling than being webbed or jammed, and should come at a cost. Personally, I can perma-run one neutralizer (+ everything else on the ship) and two for a good two minutes by sacrificing four slots to cap-enhancing modules (two lows, two med) and I think that's fine.
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